Saturday, December 15, 2012

So Long, Nintendo Power; Let's Pick Apart Your Top 25 List

Well it has been awhile, but I had to comment on Nintendo Power's list of the top twenty-five video games of all time (actually, I already did in response to an email, making this an easy post to write...).  Also, you just watch - blogging is going to become cool again as social media sites chase people away with increasing ads and constantly changing privacy settings, only now people are used to being able to make inane observations about everything publicly!

There actually could be a bit of a comeback in store - I won't promise anything, but you could see three, maybe even four, new posts on this site in 2013!

Anyway, my friend and frequent commenter Rob Malas emailed me the top-25 as well as a list of his most notable omissions.  I'll give y'all the list, then my comments on the ones that I have played.  Not surprisingly, this only includes games released on Ninetendo consoles:

Nintendo Power's Top 25:
25 - The Legend of Zelda: Link's Awakening DX
24 - Mario & Luigi: Superstar Saga
23 - Castlevania: Dawn of Sorrow
22 - Super Mario Bros. 2
21 - Street Fighter 2 Turbo: Hyper Fighting
20 - Paper Mario: The Thousand Year Door
19 - Chrono Trigger
18 - Super Mario 3D Land
17 - Metroid Prime
16 - Super Mario Bros.
15 - Super Mario Galaxy 2
14 - Super Mario 64
13 - Elite Beats Agents
12 - The Legend of Zelda
11 - The Legend of Zelda: Skyward Sword
10 - Resident Evil 4
9 - The Legend of Zelda: The Wind Waker
8 - Super Metroid
7 - Super Mario Bros. 3
6 - Mega Man 2
5 - Super Mario World
4 - Final Fantasy III (VI in Japan)
3 - Super Mario Galaxy
2 - The Legend of Zelda: A Link to the Past
1 - The Legend of Zelda: Ocarina of Time

Notable titles missing from the top 25:
27 - SUPER CASTLEVANIA IV
33 - THE LEGEND OF ZELDA: TWILIGHT PRINCESS
39 - MEGA MAN X
79 - GOLDENEYE 007 (N64 - ONLY 79?)
128 - SUPER MARIO RPG
141 - ANIMAL CROSSING
161 - SUPER MARIO KART
212 - STAR FOX
213 - TMNT II: THE ARCADE GAME
256 - F-ZERO
261 - SUPER MARIO LAND 2: 6 GOLDEN COINS
272 - DONKEY KONG COUNTRY
285 - SUPER STAR WARS

 Here's my take, first for the top 25:
25 - Link's Awakening:
 I only played the GameBoy version, but even squinting at that dim, black-and-white screen, this was a good one.  #25 sounds about right.

22 - SMB2: 

Underappreciated game, but I think 22 is a little too high for what was essentially an experiment in changing SMB that didn't work.  Even Nintendo agrees with me as I think the Bob-omb was the only thing from SMB2 that shows up later in the series (although since it is a dream, that may be for continuity reasons?).  Laid the groundwork for Halo 2 as a video game sequel that had some cool ideas but tried to change too much about a great original game.  If Mario 2 is on this list, Zelda 2 should be also.  One thing I take away from this list is that Nintendo Power loves them some Mario series.

21 - SF2 Turbo Whatever it Was:
I have to admit, I was more of a Mortal Combat fan.  Top-fifty for sure, top twenty-five is questionable.  Started an amusing trend of arcade games and their console versions keeping the same number and adding some adjectives when they made a sequel.

19 - Chrono Trigger:
Chrono Trigger is a GREAT game, and kind of makes me want to figure out how to set up an emulator.  I replayed this game at least three times, and it was a pretty long one (you had to play it at least twice so you could have Magnus on your side once and kill him once).  Other than the "combo" attacks, I'm not sure that it changed RPG gameplay all that much, but the plot was terrific - complex enough to be interesting, simple enough that you could follow it even if you weren't a D&D nerd, and in one game it showed you the whole history of an interesting fictional world.  (SPOILER: also, even though you go back and avert it, the main character dies, and the first time, he usually does so with all of your sweetest gear!  I can't think of many video games with legitimate jaw-dropping plot moments like that one END SPOILER).

16 - SMB1:

Tough to rank since video games have gone way beyond it since, but it is actually still semi-playable even now and it might be the most influential video game ever.  When you think about it, probably about 80% of the games released for the 8-bit Nintendo, and a lot of SNES and Sega Games too, used the side-scroller format established by this game.  Somehow, Duck Hunt did not have nearly the same influence.  16 is a little low for for my taste, but they're right not to have it in the top ten.

I refuse to believe that anything called "Elite Beats Agents" deserves to be ranked that high (then again, "Animal Crossing" is an equally uninspiring title and one of Rob's friends swears it is the best game ever).

12 - The Legend of Zelda:
Great game, could be higher, plus, they invented the "open world" game twenty years before it became a trend (In my opinion, an annoying trend.  I can see how kids may like them because they live a fairly linear life, but once you get done with college, if you want to not know what you are supposed to do next, you have real life.  You don't need that from your entertainment.)  Anyway, past dungeon 3, they do not give you a road map for this one at all, plus the dungeons are tough once you finally find them.  Beating this game is one of kid me's more impressive achievements (seriously); I don't know how I did it.  Actually the fact that I'd never try to play through this again probably means the ranking is about right.

10 - Resident Evil 4:
Yes, yes, yes.  Manages the horror atmosphere so well that I was terrified WATCHING one of my friends play this game.  Salazar and his vaguely napoleon-ish henchmen might be my two favorite "one episode" villains in video games.  My one complaint is that the controls on the Gamecube version were horrid (not really that game's fault; that controller just wasn't designed for shooters), but it played beautifully on the Wii and I'd be fine with that version being in the top five.  I guess the Gamecube version fans could argue that it adds to the horror when you need to look down at the controller to figure out how to reload while a guy with a chainsaw and a bag over his head is bearing down on you.

9 - Zelda Windwaker: 
 I didn't play this but watched Mac play through at least 75% of it in college and I was kind of unimpressed.  Nothing ever looked that challenging (then again, Mac was, at the time, one of America's foremost experts on the Legend of Zelda), and it seemed like you spent more time going across the open ocean with nothing happening than doing anything else.  It did have a unique feel that worked, but that alone doesn't put it in the top ten for me.  I could be being harsh on a game that I never played myself though.  I'd be interested to see Lew's rankings for which video games are the most fun to watch other people play.

7 - SMB3:
#1 for me at least among Nintendo games.  It's mind-blowing given the graphics and complexity that this came out for the regular old 8-bit Nintendo.  The most common way to play through it now is to use the Warp Whistles and only play Worlds 1, a little bit of 2 and 5, and 8, but if you play through the whole thing, it's both really challenging (ok, it kind of needed a save mode or at least some kind of password system), and each world has a totally unique feel.  A mind-blowing game at the time (Mario World was also mind-blowing, but it was a console launch game and therefore it was expected to be).  Plus, think of the stakes: coming off a sequel a lot of people didn't like, had this game bob-ombed, the Mario series might have been done!  Pulls off what Metallica's "Death Magnetic" album in that it was both a return to Mario's roots and more complex than anything they'd ever done (SMB3 was better though).

6 - Mega Man 2:
There should be a Mega Man game near the top, but honestly every Mega Man game I played felt totally indistinguishable from all of the other Mega Man games, even across console generations.  Maybe they could just treat the "Mega Man Series" as a fifteen-parter and give it spot #5?

5 - Mario World:

This is about right.  SMB3 deserves to be above it because really, other than Yoshi, what else new did this game bring to the series?  (The cape was the same as the leaf; you're not fooling me Nintendo!)  That said, the hidden world and the ability to change the look of every normal level by playing through it was, well, "tubular" and "gnarly."

2 - A Link to the Past:
This would be my #2 after SMB3.  What a great game.  Like SMB3, every dungeon and even every region of both outerworlds had a different feel, and like SMB3 it redeemed an iffy experimental sequel by returning to, and improving on, its roots.  Probably the first video game that really felt like an epic adventure.  Also, it introduced BOING! the best ranged weapon BOING! in the Zelda series (and one of the best in any game), the hookshot!

1 - Ocarina of Time:
Personally I thought a Link to the Past was a little more fun, and I thought the Dark World/Light World concept was more interesting than time travel over such a brief period.  Actually, if you consider Navi as Al, maybe this game was loosely based on Quantum Leap?  Ok, probably not.  Still, this passes the "mind blowing when it came out" test more easily than anything on the list, and while I haven't played it recently, I'd bet it holds up pretty well now.  Also, it influenced pretty much every third person adventure game that was made after it, even up to the present day, so there's that.  While I would probably have it merely in the top five, this is definitely a defensible #1 pick.

And now, to the omissions:

27: Super Castlevania IV
I absolutely loved this game and I think the ranking is about right.  It seems like an obvious move now, but being able to whip things diagonally was huge at the time.  This is another game that I replayed multiple times.  I always get charged up at the beginning of the last level when it brings back the Castlevania I music.

39 - Mega Man X:
This is actually my favorite of all of the Mega Man games that I can't tell apart.

79 - Goldeneye:

Had this been ranked a year after it came out I think it makes the top twenty.  It really suffers from the fact that it was the last big console shooter prior to Halo, which totally altered the standards for video game shooters.  I went back to Goldeneye once after college, and after being used to smooth-handling shooters with multiple vehicles and dozens of weapons to choose from it felt like an unplayable mess.  Which is sad, because other than Halo and Madden I'm not sure if there was ever a game that was so universally played and liked by everyone for a few years.  There was no point to have an N64 if you didn't have Goldeneye.  Unfortunately, I'm not sure if there's a game that was enjoyable at the time that has held up worse over the years.

128 - Super Mario RPG:
I actually think this was a Mario experiment that worked.  I was going to express surprise given the franchises' track record that this didn't spawn a huge Mario RPG series, but a quick Wikipedia search reveals that, oops, it did!  Maybe I should try to play those other ones...

161 - Mario Kart:
"Double Dash" is the best version of Mario Kart and should be in the top 25.  For that matter, Mario Kart should be in the top 100.

212 - Star Fox:
Way too low.  Quick, name another airplane/spaceship fighting game that was actually fun to play.

213 - TMNT II:
I played this a lot but it was a little too simple to deserve to be ranked that much higher (it shouldn't be ahead of Star Fox, anyway, although I'm sure it should be ahead of "Luigi's Cookbook" or whatever else is stuck in the top 200).  I'm curious about how the first TMNT game is ranked.  Did they penalize it based on the fact that nobody has ever beaten that game?

256 - F-Zero:
 I'm fine with the low ranking if only because making a racing game without any multiplayer mode is just unconscionable.

272 - DK Country:

Way too low; this should be in the top fifty.  This was the Super Nintendo's version of SMB3, you look at it and think "isn't that an N64 game?"  Plus, unlike Mario and Luigi, Donkey and Diddy required totally different playing styles.

285 - Super Star Wars:
Consensus among my friends seems to that this was an incredibly difficult game; if it actually is the one I'm thinking of, I honestly didn't think it was that tough.  I guess I'm some kind of Super Star Wars Savant.  Before y'all think I'm not humble or something, I will point out that as life skills go, that isn't very useful; it isn't even a game that you can beat your friends at or anything.

Ok, that's it for now.  This did get me thinking that it would be fun to put my own top-25 list of video games together, especially to see where non-Nintendo games like Diablo II and Halo would fit in.  Perhaps that will be one of my next posts here.  Look for it coming soon, in early 2014!

1 comment:

Mac said...

Dude, you didn't let us know you'd posted! I just stumbled across this the other day, and I just got around to reading it when I had time now! Good stuff. A few quick thoughts: Wind Waker was the easiest Zelda game, by far, from an action stand point. And the sailing was made more monotonous looking to you (and Lew, of course) by the fact that I didn't realize until way to late that you could map islands you'd been to (I skipped a tutorial that explained it, whoops!). But in terms of puzzles, it was one of the best, and the gameplay was incredibly smooth. Chrono trigger was the traditional RPG I loved... and I've never played one I liked quite as much since. Dang it... I might have to do my top 25 nintendo games list!