Tuesday, April 09, 2013
Biased Season Preview: The 2013 Chicago White Sox
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Ek
at
4/09/2013 08:30:00 PM
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Saturday, December 15, 2012
So Long, Nintendo Power; Let's Pick Apart Your Top 25 List
Well it has been awhile, but I had to comment on Nintendo Power's list of the top twenty-five video games of all time (actually, I already did in response to an email, making this an easy post to write...). Also, you just watch - blogging is going to become cool again as social media sites chase people away with increasing ads and constantly changing privacy settings, only now people are used to being able to make inane observations about everything publicly!
There actually could be a bit of a comeback in store - I won't promise anything, but you could see three, maybe even four, new posts on this site in 2013!
Anyway, my friend and frequent commenter Rob Malas emailed me the top-25 as well as a list of his most notable omissions. I'll give y'all the list, then my comments on the ones that I have played. Not surprisingly, this only includes games released on Ninetendo consoles:
Nintendo Power's Top 25:
25 - The Legend of Zelda: Link's Awakening DX
24 - Mario & Luigi: Superstar Saga
23 - Castlevania: Dawn of Sorrow
22 - Super Mario Bros. 2
21 - Street Fighter 2 Turbo: Hyper Fighting
20 - Paper Mario: The Thousand Year Door
19 - Chrono Trigger
18 - Super Mario 3D Land
17 - Metroid Prime
16 - Super Mario Bros.
15 - Super Mario Galaxy 2
14 - Super Mario 64
13 - Elite Beats Agents
12 - The Legend of Zelda
11 - The Legend of Zelda: Skyward Sword
10 - Resident Evil 4
9 - The Legend of Zelda: The Wind Waker
8 - Super Metroid
7 - Super Mario Bros. 3
6 - Mega Man 2
5 - Super Mario World
4 - Final Fantasy III (VI in Japan)
3 - Super Mario Galaxy
2 - The Legend of Zelda: A Link to the Past
1 - The Legend of Zelda: Ocarina of Time
Notable titles missing from the top 25:
27 - SUPER CASTLEVANIA IV
33 - THE LEGEND OF ZELDA: TWILIGHT PRINCESS
39 - MEGA MAN X
79 - GOLDENEYE 007 (N64 - ONLY 79?)
128 - SUPER MARIO RPG
141 - ANIMAL CROSSING
161 - SUPER MARIO KART
212 - STAR FOX
213 - TMNT II: THE ARCADE GAME
256 - F-ZERO
261 - SUPER MARIO LAND 2: 6 GOLDEN COINS
272 - DONKEY KONG COUNTRY
285 - SUPER STAR WARS
Here's my take, first for the top 25:
25 - Link's Awakening:
I only played the GameBoy version, but even
squinting at that dim, black-and-white screen, this was a good one. #25
sounds about right.
22 - SMB2:
Underappreciated game, but I
think 22 is a little too high for what was essentially an experiment in
changing SMB that didn't work. Even Nintendo agrees with me as I think
the Bob-omb was the only thing from SMB2 that shows up later in the
series (although since it is a dream, that may be for continuity
reasons?). Laid the groundwork for Halo 2 as a video game sequel that
had some cool ideas but tried to change too much about a great original
game. If Mario 2 is on this list, Zelda 2 should be also. One thing I take away from this list is that Nintendo Power loves
them some Mario series.
21 - SF2 Turbo Whatever it Was:
I have to admit, I was more of a Mortal Combat fan. Top-fifty for sure, top twenty-five is questionable. Started an amusing trend of arcade games and their console versions keeping the same number and adding some adjectives when they made a sequel.
19
- Chrono Trigger:
Chrono Trigger is a GREAT game, and kind of makes me want to figure out how to set up an emulator. I replayed this game at least
three times, and it was a pretty long one (you had to play it at least
twice so you could have Magnus on your side once and kill him once).
Other than the "combo" attacks, I'm not sure that it changed RPG
gameplay all that much, but the plot was terrific - complex enough to be
interesting, simple enough that you could follow it even if you weren't
a D&D nerd, and in one game it showed you the whole history of an
interesting fictional world. (SPOILER: also, even though you go back
and avert it, the main character dies, and the first time, he usually
does so with all of your sweetest gear! I can't think of many video
games with legitimate jaw-dropping plot moments like that one END SPOILER).
16 - SMB1:
Tough to rank since video games have gone way beyond it
since, but it is actually still semi-playable even now and it might be
the most influential video game ever. When you think about it, probably about 80% of the games released for the 8-bit Nintendo, and a lot of SNES and Sega Games too, used the side-scroller format established by this game. Somehow, Duck Hunt did not have nearly the same influence. 16 is a little low for for my
taste, but they're right not to have it in the top ten.
I refuse to believe that anything called "Elite Beats Agents"
deserves to be ranked that high (then again, "Animal Crossing" is an
equally uninspiring title and one of Rob's friends swears it is the best game ever).
12 - The Legend of Zelda:
Great
game, could be higher, plus, they invented the "open world" game twenty
years before it became a trend (In my opinion, an annoying trend. I can see how kids may like them because they live a fairly linear life, but once you get done with college, if you want to not know what you are supposed to do next, you have real life. You don't need that from your entertainment.) Anyway, past dungeon 3, they do not
give you a road map for this one at all, plus the dungeons are tough
once you finally find them. Beating this game is one of kid me's more
impressive achievements (seriously); I don't know how I did it. Actually the fact
that I'd never try to play through this again probably means the ranking
is about right.
10 - Resident Evil 4:
Yes, yes, yes. Manages the horror atmosphere
so well that I was terrified WATCHING one of my friends play this
game. Salazar and his vaguely napoleon-ish henchmen might be my two
favorite "one episode" villains in video games. My one complaint is
that the controls on the Gamecube version were horrid (not really that
game's fault; that controller just wasn't designed for shooters), but it played beautifully on the Wii and
I'd be fine with that version being in the top five. I guess the Gamecube version fans could argue that it adds to the horror when you need to look down at the controller to figure out how to reload while a guy with a chainsaw and a bag over his head is bearing down on you.
9 - Zelda Windwaker:
I didn't play this but watched Mac play through
at least 75% of it in college and I was kind of unimpressed. Nothing ever looked
that challenging (then again, Mac was, at the time, one of America's foremost experts on the Legend of Zelda), and it
seemed like you spent more time going across the open ocean with nothing
happening than doing anything else. It did have a unique feel that worked, but that alone doesn't put it in the top ten for me. I could be being harsh on a game that I never played myself though. I'd be interested to see Lew's rankings for which video games are the most fun to watch other people play.
7 - SMB3:
#1 for me at least among Nintendo games. It's
mind-blowing given the graphics and complexity that this came out for
the regular old 8-bit Nintendo. The most common way to play through it
now is to use the Warp Whistles and only play Worlds 1, a little bit of 2
and 5, and 8, but if you play through the whole thing, it's both really
challenging (ok, it kind of needed a save mode or at least some kind of password system), and each world has a
totally unique feel. A mind-blowing game at the time (Mario World was
also mind-blowing, but it was a console launch game and therefore it was
expected to be). Plus, think of the stakes: coming off a sequel a lot
of people didn't like, had this game bob-ombed, the Mario series might
have been done! Pulls off what Metallica's "Death Magnetic" album in
that it was both a return to Mario's roots and more complex than
anything they'd ever done (SMB3 was better though).
6 - Mega Man 2:
There should be a Mega Man game near the top, but
honestly every Mega Man game I played felt totally indistinguishable
from all of the other Mega Man games, even across console generations.
Maybe they could just treat the "Mega Man Series" as a fifteen-parter
and give it spot #5?
5 - Mario World:
This is about right. SMB3 deserves to be above it
because really, other than Yoshi, what else new did this game bring to
the series? (The cape was the same as the leaf; you're not fooling me
Nintendo!) That said, the hidden world and the ability to change the
look of every normal level by playing through it was, well, "tubular"
and "gnarly."
2
- A Link to the Past:
This would be my #2 after SMB3. What a great
game. Like SMB3, every dungeon and even every region of both
outerworlds had a different feel, and like SMB3 it redeemed an iffy
experimental sequel by returning to, and improving on, its roots.
Probably the first video game that really felt like an epic adventure.
Also, it introduced BOING! the best ranged weapon BOING! in the Zelda series (and one
of the best in any game), the hookshot!
1 - Ocarina of Time:
Personally I thought a Link to the Past was a little more fun, and I thought the Dark World/Light World concept was more interesting than time travel over such a brief period. Actually, if you consider Navi as Al, maybe this game was loosely based on Quantum Leap? Ok, probably not. Still, this passes the "mind blowing when it came out" test more easily than anything on the list, and while I haven't played it recently, I'd bet it holds up pretty well now. Also, it influenced pretty much every third person adventure game that was made after it, even up to the present day, so there's that. While I would probably have it merely in the top five, this is definitely a defensible #1 pick.
And now, to the omissions:
27: Super Castlevania IV
I absolutely loved this game and I think the ranking is about right. It seems like an obvious move now, but being able to whip things diagonally was huge at the time. This is another
game that I replayed multiple times. I always get charged up at the
beginning of the last level when it brings back the Castlevania I music.
39 - Mega Man X:
This is actually my favorite of all of the Mega Man games that I can't tell apart.
79
- Goldeneye:
Had this been ranked a year after it came out I think it
makes the top twenty. It really suffers from the fact that it was the
last big console shooter prior to Halo, which totally altered the
standards for video game shooters. I went back to Goldeneye once after
college, and after being used to smooth-handling shooters with multiple
vehicles and dozens of weapons to choose from it felt like an unplayable
mess. Which is sad, because other than Halo and Madden I'm not sure if
there was ever a game that was so universally played and liked by
everyone for a few years. There was no point to have an N64 if you
didn't have Goldeneye. Unfortunately, I'm not sure if there's a game that was enjoyable at the time that has held up worse over the years.
128 - Super Mario RPG:
I actually think this was a Mario experiment
that worked. I was going to express surprise given the franchises'
track record that this didn't spawn a huge Mario RPG series, but a quick
Wikipedia search reveals that, oops, it did! Maybe I should try to
play those other ones...
161 - Mario Kart:
"Double Dash" is the best version of Mario Kart
and should be in the top 25. For that matter, Mario Kart should be in
the top 100.
212 - Star Fox:
Way too low. Quick, name another airplane/spaceship fighting game that was actually fun to play.
213 - TMNT II:
I played this a lot but it was a little too simple
to deserve to be ranked that much higher (it shouldn't be ahead of Star
Fox, anyway, although I'm sure it should be ahead of "Luigi's Cookbook"
or whatever else is stuck in the top 200). I'm curious about how the
first TMNT game is ranked. Did they penalize it based on the fact that
nobody has ever beaten that game?
256 - F-Zero:
I'm fine with the low ranking if only because making a
racing game without any multiplayer mode is just unconscionable.
272
- DK Country:
Way too low; this should be in the top fifty. This was
the Super Nintendo's version of SMB3, you look at it and think "isn't
that an N64 game?" Plus, unlike Mario and Luigi, Donkey and Diddy
required totally different playing styles.
285 - Super Star Wars:
Consensus among my friends seems to that this was an incredibly difficult game; if it actually is the one I'm thinking of, I honestly didn't think it was that tough. I guess I'm some kind of Super Star Wars Savant. Before y'all think I'm not humble or something, I will point out that as life skills go, that isn't very useful; it isn't even a game that you can beat your friends at or anything.
Ok, that's it for now. This did get me thinking that it would be fun to put my own top-25 list of video games together, especially to see where non-Nintendo games like Diablo II and Halo would fit in. Perhaps that will be one of my next posts here. Look for it coming soon, in early 2014!
Posted by
Ek
at
12/15/2012 06:24:00 PM
1 comments
Labels: Countdown Lists, Ek, Video Games
Monday, May 10, 2010
Ek's Top 100 Albums of the '10s: #50-26
Well, it is time to move a little further down the list of my favorite albums this decade. We're through the bottom half of the top 100, but now we're going to slow down a bit to give the top half the attention it deserves.
Posted by
Ek
at
5/10/2010 09:30:00 PM
1 comments
Labels: Countdown Lists, Ek, Music
Sunday, May 02, 2010
Ek's Top 100 Albums of the '10s: #51-100
Since the Sports Guy is the spiritual father of this blog, I'll let him introduce the concept: "It's a gimmick that needs no introduction. It's a gimmick that says'I couldn't come up with a real column that has a beginning, middle and end,' as well as 'You're hopefully going to be entertained anyway.' It's a gimmick that insinuates the rankings reflect a nationwide consensus, even though it's the opinion of one person and one person only. It's a gimmick that seemingly relies on a secret statistical formula, even though one doesn't actually exist. That's right, it's a...[giant list] column!" Point taken. The only thing I'll argue with is the beginning, middle, and end thing, since nothing has a more obvious beginning, middle, and end than a giant list (although this may not apply to TSG's lists since he always jumps around so much). Anyway, the '00s were a crappy decade in a lot of ways, but it was a good decade for music, especially after a shaky last few years of the '90s (except for Journey reuniting with a new lead singer. That was a terrible idea).
Posted by
Ek
at
5/02/2010 07:18:00 PM
2
comments
Labels: Countdown Lists, Ek, Music
Sunday, April 25, 2010
Rock 'n Jock
After watching the Bulls collapse earlier today, I came to realize that a basketball team isn't that different from a rock band - there's about the same number of people on stage/the court at the same time, and you need the right mix of talent, chemistry, and knowledge/acceptance of roles in order to be successful. So here's my take on how the comparison breaks down.
Posted by
Ek
at
4/25/2010 09:48:00 PM
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comments
Sunday, October 07, 2007
A "Master"ful Performance?
In an effort to bring something new to the Village Tavern, we're actually going to make an attempt at reviewing something that came out recently. Anyway, here's my review of Halo 3.
Story: C-
Despite some rumors to the contrary, Halo 3 picks up pretty closely to where Halo 2's (drastically disappointing) ending left off. The game begins with the Master Chief bailing out of the forerunner ship that he was (apparently) on and crashing on Earth, conveniently near a party of marines. The story from then on is pretty similar to the Master Chief portion of the Halo 2 story – you fight your way through the Covenant on Earth (in this case Africa) for a little while, and then eventually end up on a forerunner installation trying to cause some giant explosions and prevent others. That's a little bit of a simplified version – in actuality, the depth of the story is somewhere between those of the first two games. While this game doesn't have a bad story, there were a few things I didn't like about it:
- A lot of the scenarios, and in some cases even level layouts, are really, really similar to stuff that happened in the other two games.
- The arbiter follows the Master Chief along throughout the campaign, and while it's kind of fun to see both fighting alongside each other, it essentially eliminates the arbiter's storyline, which was the most interesting aspect of Halo 2's story. Remember how the story for The Lord of the Rings was entertaining when the characters were all traveling together, but then got really interesting once Tolkein split them up? This is kind of the complete opposite of that.
- I'm not a huge fan of boss battles in shooters as a general rule, but they did a pretty good job with them in Halo 2, and the problem here is that a lot of this game's story seems to be building towards epic boss battles with Gravemind and the Prophet of Truth, neither of which actually end up so much happening. Seriously, how do you kill off the two primary villains in a video game without a boss battle? It's unheard of. I should mention that there is at least a battle with 343 Guilty Spark (the Monitor), which is nice since everyone who plays these games has wanted to kill that thing since 2/3rds of the way through the first game.
- Although the ending is not nearly as bad as the end of Halo 2, it's still a minor letdown, not to mention the fact that the final scene is a little bit confusing, both in regard to what actually happened and how.
Gameplay: A
This was probably both one of the biggest strengths of Halo and Halo 2's most severe weakness, so considering those facts, and the fact that this is what I consider the most important aspect, this is obviously the make-or-break point for this game. Well, I'm happy to report that it's mostly good news. In Halo, the Master Chief was quick and agile, much like Mike Williams at USC. Once Halo 2 started, it looked like the Chief had taken a year off and then trained with the Lions. You have to play the games back-to-back for it to be very noticeable, but the walk speed was substantially reduced in the second game for no apparent reason. While it doesn't seem like a big thing, it not only makes it take longer to walk to an objective in a level or multiplayer game, but also reduces the extent to which dodging and strategic movement is helpful, and basically makes the game a lot less fun. And while I'm not sure if the Chief is as fast in Halo 3 as he was in the first game, he's definitely quicker than in Halo 2.
Another significant improvement is the weaponry available, both in the quality/quantity of weapons available and in the weapon balance. While Halo 2 introduced dual wielding, they attempted to compensate for this by making every dual wielding weapon weak and useless as a stand-alone gun. This took a lot of the fun out of the multiplayer games in Halo 2, since in order to be successful you had to spend as much time looking for weapons and items as you did hunting down the other players. While I haven't played the multiplayer game a lot in Halo 3 yet, the only really useless gun in the game is the plasma pistol, and even that's more of a situational weapon than it is truly useless. The end result is a game which includes all of the added wrinkles from Halo 2, such as dual wielding, vehicle boarding, and melee weapons, but has fixed the major flaws from that game. So basically, you have the game that Halo 2 should have been.
Improvement Over Previous Games in Series/Genre: B+
This game doesn't do anything new that's Earth-shattering (beyond fixing the issues from Halo 2 mentioned earlier), but there are some nice new wrinkles:
- Several new weapons, including a machine gun that shoots spikes, mini-shotguns that can be dual wielded (weld?), and the hammer that Tartarus had at the end of the second game, which is called the “Gravity Hammer,” which is a little bit of a strange name since I thought that was how every hammer worked.
- You can pick up the turrets and walk around with them, although you move at Halo 2 speeds when you do. There are also a couple of other heavy weapons that work this way, like a missile launcher and a flamethrower. Which is always a nice touch.
- A few new vehicles, although with the exception of the Hornet (which is basically a helicopter), most of them aren't that great; the Ghost, Scorpion Tank, and Banshee are still the most fun vehicles in the game to use by a pretty good margin.
-There are now four kinds of grenades, including a fire grenade and a spike grenade, although this was probably the one addition I didn't really like, since you now can only carry 2 of each kind, and I honestly would rather just have more frag and plasma grenades.
- You now can pick up items, like deployable shields and active camo, and use them at strategic times during the game. While I don't think I've really figured out how to take full advantage of most of these, it's a very nice touch.
Graphics: A
While the graphics in this game don't blow everything else out of the water like the first Halo game did, it does look better from a real standpoint than either of the first two and, honestly, almost everything else that I've played. The Brutes actually now look vicious and more resemble the ancient vampire from season seven of Buffy the Vampire Slayer than they do evil care bears or ewoks on steroids. I actually saw them and thought, “oh, THAT'S what those were supposed to look like." The flood also has been revamped and are basically a whole lot creepier. Between that and the fact that Cortana and Gravemind occasionally appear in hallucinations throughout the levels, the game seems to be going for more of a Resident Evil/horror movie type of feel. Watching someone play one of those games gave you the feeling that you were watching a great horror movie (which is the exact feeling you don't get while watching the Resident Evil movies) and although Halo 3 never really manages to do that, this is more because it's a space fantasy than because of any problems with the graphics.
Replayabilityness: Incomplete (tentatively C-)
Officially I'm giving this an “incomplete” since it's not really possible to judge how well a game that I've had for two weeks will hold up. But there are a few reasons that I'm not all that optimistic. The campaign is too short – I finished it on heroic the first time in about ten hours over two days, and for that matter I don't remember using the banshee or the rocket launcher even one time during that, which was a little bit of a downer. The other glaring flaw is that it was widely reported/advertised that this was finally going to be the shooter that had a four person co-op mode, and it most certainly does not, or more accurately, it only has this feature online, which is stupid, unnecessary, and completely defeats the purpose. I suppose it's better than nothing, and it will hopefully pave the way for other games that will do this (even though other genres have been doing it for a long time and it should have happened at least five years ago), but it still stands that Bungie had a chance to make possibly the most replayable game ever, and they dropped the ball by not including this feature as a split-screen option. In some ways, they fell into Microsoft's typical approach to customers, which is:
Step 1: Imagine who your ideal client/customer would be.
Step 2: Force as many people as possible into that mold by making sure that it's completely necessary in order to take full advantage of any products you make.
The thing is, I sometimes get the impression that Microsoft (and Sony, for that matter) are trying to kill split-screen gaming in favor of online action, which of course enables them to collect activation and subscription fees on a regular basis. And while it's nice to have that as an option, the fact of the matter is, people who don't mind paying monthly fees for their gaming, not being able to talk trash to someone's face that you're playing against, and spending the majority of your time playing against 12-to-15 year-olds that treat gaming as a full-time job are not big console gamers; these kind of people mostly play PC games. Console gamers for the most part are either kids or more casual gamers who don't really have the need, desire, or even ability to be a big part of an “online community.” Anyway, that's it for the soap box about that...and I will mention that I haven't played the multiplayer game – online or otherwise - very much, so if the multiplayer game is really good (and it seems like that's what they put more of their time into) and the game holds up well over time, this could easily move up to a B or even an A-.
Overall: B+
This is a good game, but I was hoping it would be better, and for various reasons (not all of which have to do with the game), I'd be surprised if I get nearly as into this one as I did Halo, or even Halo 2. I think the legacy of the Halo trilogy could be similar to that of the Matrix trilogy – an awesome, generation-defining first chapter followed by two sequels which were actually pretty good, but didn't quite live up to the promise of the original.
And now, so we can review TWO things that came out within the last two weeks (for the first time ever on the Village Tavern)....
Foo Fighters - Echoes, Silence, Patience, and Grace: A
Unsurprisingly, this album includes a mix of numerous hard rock songs, poppy, radio friendly songs, and a couple of nice acoustic numbers, in other words, everything you would expect from a Foo Fighters album at this stage in their career. What is a surprise, and a good one, is that it also includes a lot of things you wouldn't expect from a Foo Fighters album. While it's well-known at this point that Dave Grohl is a great drummer and songwriter, he's also become a very good guitar player and is starting to show it, with some legitimate guitar solos on a lot of the songs and an acoustic instrumental. They also mix their acoustic sound with hard rock on several songs, which I don't really remember them ever doing in the past. While there's some cases where they fall into the “play a nice acoustic song for a couple of minutes, then play something similar but rock it out” style of songwriting, there are also some cases (like “Let it Die”) where they're already doing this brilliantly. They've also gone to a much more classic rock sound, and while the influence of the grunge scene Grohl helped to develop isn't completely gone, this is an album that sounds more like Neil Young or Led Zeppelin than Nirvana or Pearl Jam, which in this case is a good thing.
Posted by
Ek
at
10/07/2007 05:17:00 PM
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Labels: Ek, Music, Video Games
Wednesday, August 22, 2007
16 Brothers I'd Like to Smash
Since the VT is on the subject of video games for the moment, I figured now would be the time to write an article about one of my favorite games from the last line of consoles – specifically, Super Smash Brothers Melee. What made this game so great was that it finally provided an opportunity to prove, once and for all, who amongst your friends really was the best at the old-school, platform-jumping games, which had previously not been provided (with the notable exception of the extra head-to-head game in Mario Bros. 3).
The only real gripe with the game to this point is the characters that have been chosen – not that they lack balance or don't allow for different playing styles, but they leave out too many of the iconic heroes of video game lore, while including characters like Young Link, NES, Captain Falcon, Falco, those two Japanese guys with swords nobody had ever heard of, and about sixteen characters from Pokemon.
Fortunately, the Village Tavern is here to help. Here's my top 16 video games characters that haven't appeared in Smash Bros. yet and should...
16.Worm
Series: Worms
While these brave and creative little worm warriors might even be second to Earthworm Jim or (“Puta Earthworm James”) as the most famous video game worms, but after their games took up a solid portion of my freshman year, I'd be more than willing to see a worm running around with the Ninja Rope, Parachute, Bazooka, and Holy Hand Grenade, and I'd be even more excited to pick up mad cows, a Super Banana Bomb, or Concrete Donkey at the end of a close Smash Bros. game.
15. Diablo
Series: Diablo
As my friend Noho was once fond of saying: “Make no mistake: Diablo is a badass.” And while he probably wouldn't be that different from Bowser, he could provide a faster “heavyweight” character, and it would be an excuse to include a Chaos Sanctuary level where a horde of minions came and wiped everyone out every time someone stepped on a seal.
14. Wario
Series: Mario Brothers
Wario has long been one of the more mysterious characters in the Mario Brothers Universe. Wario sometimes appears as a villain and sometimes as a pseudo-hero, and it's unclear whether he's somehow related to Mario and Luigi, if him and Walugi are the Mario Brothers from the backwards Bizzaro World, or if they are the result of a failed cloning experiment by Bowser's scientist kid (at least I think one of the Koopalings was supposed to be a scientist). Anyway, Wario's the only one on this list that I can confirm actually will be in the new Smash Brothers Game, so I'll throw out the idea of having him drive around his Mario Kart in the game...this would make him a different character, as opposed to a slower and stronger version of his alter-ego/stepbrother/original form Mario. I also think a case could be made that the MarioKart spinoff has become an iconic series in its own right on the level of anything but the original SMB series and Zelda, so it should be represented. At the very least, I think the Lightning Bolt and Lead Killer could be incorporated as weapons.
13. Donatello
Series: TMNT
What was great about the Ninja Turtles was that each one had something going for them: Leonardo was the de facto leader and could be considered the “main character” to the extent the series had one, Raphael was the most nuanced and interesting as a character, and Michaelangelo got most of the funny lines. While Donatello's “inventor” gimmick was kind of lame, his true strength was that he was the Turtle that dominated every TMNT video game ever made. This is primarily because his weapon was so much longer than those of the other Ninja Turtles...
12. Shang Tsung
Series: Mortal Kombat
Ok, Shang Tsung's actual powers were a little bit lame, but it would be nice to see the MK series represented, and it's also a fun idea to have a guy in there who could morph into some of the other characters. That, and I would enjoy watching Pikachu getting his spine ripped out.
11. Ryu
Series: Ninja Gaiden
While the 8-bit Ninja Gaiden games may not be among the first old Nintendo games you'd rush to go back and play, they definitely had their following. The series has enjoyed a renaissance in recent years thanks to Ninja Gaiden and Ninja Gaiden Black for the Xbox and Ninja Gaiden Sigma for the PS3 (all of which, by the way, are more or less the same game). I could imagine a character modeled after the more recent version of Ryu being tons of fun to play, especially if one remembers that the purpose of the Ninja is to flip out and kill people...
10. Falling Blocks
Series: Tetris
Ok, I admit that this one is way off the beaten path, but honestly if there's one video game series that you can play for hours on end with darn near anybody, it's Tetris, and I think it would be fun to try and crush the other players with falling Tetris blocks. You could go a few different directions with this one, too – there could just be an item where you drop Tetris garbage on your enemies, or you could get smashed when your blocks get knocked up to the top, or the blocks could morph into some block-man juggernaut once you create a gold square. I might think about this a little too much.
9. Sam Fisher
Series: Splinter Cell
I suppose I'm kind of getting my wish with this one, since Snake (from Metal Gear) is being included in the new game, and he and Sam are essentially the same person at different stages in their careers. Still, Sam possessed a nice array of close-range attacks, and could shoot sticky shockers and sleeping gas cameras all over the place, so I think this would work.
8. Diddy Kong
Series: Donkey Kong Country (among others)
DK's answer to “mini-me” has, for reasons unknown, so far been uninvited to the Smash Brothers Party. I mean sure, last time he was around the rug got some nasty stains and we had to reupholster the couch, but what do you expect, he's a monkey? And besides, if you're going to have Mario and Luigi or Link and Young Link, doesn't it make sense to have Donkey and Diddy, especially considering that there actually were some differences between those two?
7. Master Hand
Series: Smash Brothers
It would be weird to control, and I can't say I miss the ability to use it a ton, but seriously, in what other fighting game can you not play with the end boss after you've beaten it on single player mode?
6. Blanka
Series: Street Fighter
Like most people, I was first exposed to the one-on-one, arcade tournament fighter game by Street Fighter II, which also helped start the trend of making nine sequels to a game and never going higher than “III” on the Roman Numeral count (instead using “editions”). While enjoying and promoting this sort of mano-a-mano violent competition amongst animals can end (somewhat) promising NFL careers, all that it cost me to fight simulated humans against each other was bags and bags of quarters. Anyway, my favorite, and probably the most memorable, fighter in that game was Blanka, who for reasons unexplained was a green electrified mutant. Maybe I liked him because he was one of the few video game personalities with more chest hair than me, or maybe it was because as a kid I couldn't figure out any special moves other than the crouching electric shock.
5. The Master Chief
Series: Halo
As much of a letdown as Halo 2 was, it's hard to ignore the fact that the Chief is the closest thing the new generation of video game heroes has to a potential Mario or Link. And if you give him a plasma pistol, some sticky grenades, and some smash moves with the energy sword, he'd indeed be formidable. Unfortunately, with Sony's gaming division on the fast track to bankruptcy, the Master Chief represents the face (or non-transparent visor) of Nintendo's real competition, so it will probably never happen.
4. Sonic the Hedgehog
Series: Sonic the Hedgehog
Let's face it: the cold war with Sega is long over. I'm pretty sure you can even play old Sega games on the Wii now. And since the Sega really only produced one memorable platforming series (which is probably why it lost), it's high time it was remembered properly.
3. Mega Man
Series: Mega Man
As arguably the most versatile video game hero ever (once you were near the end of the game, anyway) and the star of about twenty classic (if kind of similar) games, this should be an absolute no-brainer. They only hard part is choosing which of the many weapons in the Mega Man series to equip him with.
2. Simon Belmont
Series: Castlevania
This is comparable to Mega Man as a noteworthy slight in the SSB series. Or one spot ahead of it in my mind, apparently. It's so obvious I don't even really feel the need to explain it.
1. Bo Jackson
Series: Tecmo Bowl (among others)
As a sports website first, the Village Tavern would be remiss if we did not include the greatest video game athlete of all time on our list. While one might naturally assume this should be a star from the video game era such as Michael Jordan, Larry Bird, Magic Johnson, Barry Bonds, Greg Maddux, Barry Sanders, or Peyton Manning, but instead, it's a backup running back from the Raiders who could also play a little baseball. Exceeding the abilities of even running backs on historical teams like Walter Payton and Jim Brown, Bo Jackson was capable of tossing multiple defenders aside and taking the rock to the house from anywhere on the field, even against defenses schemed specifically against him. Not even the great Jeremy Roenick could match Bo's greatness, and he was good.
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8/22/2007 11:00:00 PM
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Labels: Ek, Video Games
Monday, March 26, 2007
Quite Possibly the Dumbest Thing I Have Ever Read
I wasn’t planning to write an article tonight. After all, it hasn’t even been two months yet since our last post. But I saw this article on ESPN.com, and had to respond immediately. Now, it is a commonly held opinion around here that ESPN tends to emphasize coastal-area teams above those in the Midwest and the South. And I can take it when they assert that the AL East is still the best division in baseball, despite overwhelming evidence to the contrary (for example, the NL Central has had a team in the World Series for the last three years, while the AL Central features a whopping four legitimate contenders this season). And the dubious claims that the Bears would have been completely outclassed by the Patriots, Ravens, and Chargers. But this is not going to stand…so here’s the entire article, with my commentary. (Note: since I am not exactly a formatting genius…and yes, I know that we’ve had this site for almost two years…I’m putting the article in normal type and my comments in parenthesis.)
Putting Kobe in perspective
By Jemele Hill
Page 2
Kobe Bryant is better than Michael Jordan (Wait….WHAT?! I’ve got to hear this).
Not more successful. (oh, ok…so how is he better?)
Hasn't had a bigger economic impact. (Definitely true.)
Hasn't won more MVPs. (Also true – MJ 5, Kobe 0…although you could make a strong case that both players deserved at least one or two more.)
Hasn't won more titles. (Excellent point.)
But he's a better player. (Oh, ok. I’m glad to see that evaluating someone as a basketball player is not based on their success on the court, economic impact, individual awards, or team success…then I guess it’s statistics, the last refuge of people who want to have strong opinions about sports without actually watching them…so, for the record, MJ averaged 30.1 points, 6.2 rebounds, and 5.3 assists, and 2.3 steals per game in his career, while Kobe averages 23.9/5.1/4.5/1.5.)
Kobe can do everything Michael did, and even a few things Michael couldn't do. (Apparently winning the same number of titles, winning AN MVP award, and putting up MJ’s #s are not included in “everything Michael did.” I will concede that Kobe has done some things that MJ has not; it’s just that a lot of these were not good things.)
Kobe is just as good a defender (This claim is dubious, although not completely idiotic. While MJ averaged almost a whole steal more per game, he was rarely defending the other team’s best player since he played with Pippen. I can’t recall many instances of either player being lit up). His killer instinct is just as pronounced (Also debatable. MJ’s increased dramatically in playoff games, however, while Kobe’s seems to be relatively constant over the course of the season). He can shoot, finish and explode (along with almost every good scorer in the history of the NBA). And just like Jordan, the more he's pissed off, the more unstoppable he is (the two players were similar in this respect. However, while Kobe’s anger is primarily directed towards scoring, MJ directed his competitive fury towards doing whatever was most necessary to winning the game, be it scoring, defense, rebounding, or hustling after loose balls. "You play to win the game! Hello?!").
At the very least, Kobe's scoring spree over the last week should put to rest any lingering doubts that he's the best player in the NBA (No, it proves he is the best scorer in the NBA, which is different, although I doubt anyone really would have ever said he wasn't. You know, aside from the fact that there are other guys averaging more points per game right now). Yes, better than Steve Nash, who is the best point guard, but not the lethal force that Kobe is (This is subjective, but I would argue that Nash can score 20 and add 50 points to his team’s point total for the game, while Kobe is capable of scoring 50 and adding 20 to the Lakers point total). Yes, better than Dwyane Wade, who is certainly closer to the Kobe-Jordan level than LeBron James, but D-Wade's game is not as polished as Kobe's (I’m not getting into DWade vs. LeBron right now; let’s wait until they’ve been around for a few years).
Kobe's streak of four straight 50-points-plus games is something none of those players can do, and it's something that hasn't been done since Wilt Chamberlain, who had an NBA-record seven straight 50-point games. Truthfully, Kobe should have tacked another 50 on Golden State on Sunday night (Apparently, the Warriors, traditionally a defensive powerhouse, were able to do a better job of shutting Kobe down than – get this – the Blazers, Timberwolves, Grizzlies, and Hornets. By the way, remember when almost half of the teams in the NBA were solid defensively? I mean, don’t get me wrong, the NBA has gotten much more fun to watch lately, but after the Pistons, Rockets, Bulls, Spurs, and Mavs, what teams in the NBA make you think “goodness, we’re really going to have to fight for every basket against these guys?”).
Of course, the idea that Kobe is better than Jordan -- or even the best player in this league -- is as repugnant to some folks as a rectal exam (That’s a horrible comparison. Rectal exams usually serve some useful purpose, and can even save lives on occasion. This is way worse). Even though Kobe has proven himself under pressure countless times, he gets the A-Rod treatment.
Kobe can't please anyone. And it doesn't help that most people suffer from revisionist history when it comes to Jordan, forgetting that he was just as poor a teammate and a ball hog and that he ran off coach Doug Collins like Kobe ran off Phil Jackson the first time (It is true that Doug Collins was run off partly because he couldn’t get through to the team’s superstar, which when you have someone irreplaceable, is as good a reason as any to run off a coach. Incidentally, the SAME GUY who was instrumental in getting MJ to start playing team basketball on offense and thereby win championships was unable to get through to Kobe in any kind of meaningful and permanent way, despite getting him at a more formative point in his career).
In fact, you could argue that Jordan was even worse. Far as we know, Kobe hasn't jacked up any of his teammates the way Jordan punched out Steve Kerr and Will Perdue at practice (see, there’s ANOTHER thing MJ did that Kobe never could have. Will Perdue would have beaten the crap out of Kobe if that happened. It also merits pointing out that Purdue and Kerr both remained productive players for the Bulls after that happened, although I am using “productive” loosely in Purdue’s case…but the point is neither guy got worse to an Odomlike extent, or had to leave the team. Also, if we’re going to criticize Jordan’s ball-hogging tendencies early in his career, I will point out that MJ was a ball-hog that developed into a great team player – and probably improved at the professional level more than any other athlete I can remember. Kobe began his career as a reserve on an average team and eventually developed into something resembling the ball-hog version of MJ).
Kobe will never be forgiven for Shaq's departure, but you're delusional if you think Jordan wouldn't have had any ego issues playing alongside a player with Shaq's star power (The ego issues stem primarily from the fact that Kobe wanted to be the best player on a team, which he never was when Shaq was around - he all but admitted this outright at the time. Which means that Kobe has NEVER been the best player on a championship team, and probably never can be, unless he drastically changes his style of play or the league makes the rules even more ridiculously scorer-friendly. Kobe vs. Pippen might be a more interesting debate. Also, while none of them were the cultural force that Shaq was, Phil Jackson, Scottie Pippen, Dennis Rodman, Toni Kukoc, and Jerry Krause all had massive egos that threatened to tear the team apart every off-season, and eventually did after MJ’s second retirement).
The best-player argument shouldn't be determined by personal dislike. But if you want to take it there, fine. Jordan was hardly the ideal husband, but only the tabloids were brave enough to venture into his personal life. And what about those gambling issues? If Jordan's life had been covered like Kobe's, we would have an entirely different opinion of His Airness. (This is ridiculous. Jordan was scrutinized as heavily as any non-politician in my lifetime. It’s also definitely possible that the New York media tried to manufacture a negative story about MJ towards the end of each season in the early 90’s to throw him off his game for the playoffs. While MJ was, and is, a very flawed human being, I think he had fewer character issues than Kobe, although as the writer points out this shouldn’t be relevant).
Besides a different level of media scrutiny, there was definitely a difference in the level of competition during Jordan's heyday compared to now (anyone that has followed the NBA for the last fifteen years would agree with this, although I am not sure how this helps Kobe’s case…).
Yesterday's NBA player certainly was more fundamentally sound, but there's no question that today's player is bigger, stronger and faster. When Jordan played, he was a singular force that could not be equaled. Jordan was guarded by the likes of John Starks and Joe Dumars, who were fine players but weren't nearly as skilled or physically imposing as LeBron, D-Wade, Tracy McGrady or even Vince Carter (the fact that the person that wrote this is seriously trying to imply that Vince Carter is a better defender than Joe Dumars or John Starks should be all that you need to immediately dismiss the rest of the article).
The NBA is tougher now (you have GOT to be kidding me. MJ played with and against Charles Oakley, Scottie Pippen, Bill Cartwright, Patrick Ewing, Dennis Rodman, Bill Laimbeer, Xavier McDaniel, John Starks, Karl Malone, Horace Grant, Reggie Miller, the Davis Boys, Charles Barkley, John Stockton, and young Shaq. Other than Wallace, Nocioni, Duncan, Bowen, and AI, what current NBA players would you put in that class as far as “toughness?” Not to mention the fact that Eastern Conference NBA playoff games were like gang fights in Jordan’s era. In nearly every series, something happened that would result in a ten-game suspension now. Now, you can actually get away with more defensive contact in a pickup game where the offense calls the fouls than in an NBA game).
Kobe, like Michael, is surrounded with mediocre to below-average talent, and Phoenix, Dallas and San Antonio are all better than the Utah, Portland and the Charles Barkley-led Phoenix team that Michael met in the NBA Finals (this is part of the reason that MJ’s Bulls always beat those teams and Kobe’s Lakers lose in the first or second round of the playoffs every year. The other reason was that JORDAN WAS MUCH BETTER THAN KOBE YOU IDIOT!!!!!).
Hakeem Olajuwon, David Robinson and Patrick Ewing will be among the best centers ever, but none of them affected the league the way Shaq and Tim Duncan have. There are two two-time MVPs in Kobe's own conference (Duncan, Nash), which is a problem Jordan never faced during his championship runs (mostly because Jordan won the MVP most years during his prime and prevented other players currently in the Hall of Fame, many of whom were as good as or better than Duncan or Nash, from winning multiple MVPs). Seven-footers weren't launching 3s back then. Magic Johnson and the Lakers were on a downward spiral, and the Pistons were on their last legs. It was Michael and everyone else. That's not the case for Kobe (not only have we now offended MJ fans and proctologists in this article, now we’re starting to lose fans of the Knicks, Pacers, Cavs, Sonics, Blazers, and Jazz. By the way, the Pistons were coming off of back-to-back championships when they were knocked off by MJ in 1991. They are remembered as having been on their last legs at that point because they lost...now there's some "revisionist history" for you!).
The shame of it is that Kobe might finish his career without a MVP (that actually would be a shame), even though his ability can be compared only to that of Jordan and Wilt Chamberlain (and T-Mac, and Pierce, and Wade…). All this time we've been looking for a player who is better than Jordan, but most of us can't get beyond whether we like or dislike Kobe as a person to recognize his contributions to the game (no, the biggest thing I can’t get past is the fact that he’s still never been the best player on a championship team, and that his career and playoff statistics are inferior to MJ’s despite playing in a more offense-friendly era. That said, Kobe is an amazing player and should be appreciated for what he is - he’s just not remotely close to what MJ was).
Ultimately the MVP award will go to either Nash or Dirk Nowitzki, who are deserving this season, but neither are as good as Kobe. Dallas and Phoenix are strong enough to make the playoffs without their stars (It’s debatable in Phoenix’s case. They’d probably be a 7 or 8 seed in the West). The Lakers, however, are a lottery team without Kobe (True…but only because Shaq, who would still be on the Lakers, has been injured for most of this year).
Now that's a valuable player (I will concede that there was one truly valid point in this article - although NBA players are worse at dribbling, shooting, passing, and basketball intelligence than they were during MJ's era, they are bigger, stronger, and faster. This is primarily because the talent pool the NBA pulls from has increased drastically since the 1990s. Not only is basketball (although not necessarily the NBA) as big as it ever was in the United States, it has joined soccer, hockey, and baseball as a legitimate international sport. The NBA is now reaping the benefits of its dramatic increase in popularity fifteen to twenty years ago. Now, I wonder who is responsible for that...because that would be one valuable player, too).
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3/26/2007 11:56:00 PM
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