My "Gift from Author" version sitting on my counter the day it arrived in the mail! |
Full disclosure: Kevin
Schut, Ph.D is the author of ‘Of Games and God: A Christian Exploration of
Video Games’. He is the chair of the Department of Media and Communications at
Trinity Western University in Langley, Canada. Before getting his Ph.D at the University
of Iowa, he and his wife served as missionary teachers in Africa and Eastern
Europe, where I met them. His AP Modern European History class is what taught me how to write (now you know who to blame!) Before publishing this book he asked me to read and
give feedback, which I did gladly and, I'm sure, inadequately.
The plight of the nerd has improved considerably in the last
few years. While it was previously frowned upon for an adult such as myself to openly
display their love for Star Wars, this is no longer the case. Sci-fi has
infiltrated mainstream culture to an incredible extent. Shows like ‘Chuck’ and
‘Big Bang Theory’, popular comic book movies like the ‘Dark Knight Trilogy’ or
‘The Avengers’, and the sleek, lens-flaring ‘Star Trek’ reboot have not only
taken the taboo out of being a nerd, they’ve thrust nerds to the forefront. I
never in my wildest dreams thought that I would hear the term “adorkable” used,
and I certainly never thought such a term would be used endearingly and as a
compliment!
Real life nerds, in their native habitat (Star Wars: In concert) |
The real-life “Revenge of the Nerds” is going swimmingly,
but it is still very much a work in progress. While sci-fi TV, movies, and
literature have garnered respect, or at least acceptance, in the main stream,
the realm of video games has lagged slightly behind. Despite generating revenue
equal to or surpassing the music and movie industries, gamers have remained a
niche sub-culture. Where sci-fi lovers and avid comic book readers have been
allowed to start reading their books out in the open, we gamers are still
relegated to our mother’s basements (Disclaimer: I do not, and have never lived
with my parents since leaving for college: I live with one of my college
roommate’s parents instead! But on the ground floor, mind you!).
The sub-species of Christian gamers have been scorned even
more. Not only are we looked down upon by society as social outcasts for being gamers, but we
very often have the judgment of our Christian brethren beating down on us as
well. We’re not just anti-social, we are misallocating our skills as Christians
by “wasting our time” playing “meaningless” games. While my gaming activities may not be sin (it depends on who you
ask), they are often addressed by Christian leadership with the sort of
tone that would usually be reserved for a disappointing relative. But are the
identities of being a gamer and a Christian mutually exclusive? Do they really
have to be at odds with one another?
‘Of Games and God’ is for any Christian gamer who has ever
felt ashamed to admit their love of video games in front of other Christians.
It is also for every Christian who has proclaimed gaming as a waste of time. At
the same time, there is something in this book for the unabashed gamer who has
never really taken the time to consider the pitfalls of the platform. The activities
we allow to fill our time, as Christians, are something we are responsible for,
and therefore they must be analyzed from time to time. But there is room in the
Christian worldview for joy, for play, and for fun. To write off all games as a
waste of time would be a missed opportunity for exploration, creativity,
education, and, yes, even social interaction. To me the question isn’t so much “Should Christians even play video games at
all?”, but rather, “Can the Church afford to ignore and shun the segment of the
world that does?”.
Look closely and you'll see my name in the acknowledgments. Probably as close as I'll ever get to being published! |
Schut does a brilliant job of explaining that games are
really just another media platform. Just like radio, television, newspapers,
the Internet, or even books (real books, not just comic books!), games are a
form of media that provides both information and entertainment. They just happen to be newer and more varied than
the other platforms I just mentioned (with the exception of the Internet). That newness, along with the extremely wide range of game types, often scares people. But like any form of media, they are not innately evil: neither are they innately good. While he will defend the merits of gaming, Schut doesn't naively ignore its faults. Most
people fall into one of two camps: they immediately think no good can come of
gaming, or they don’t care about the moral implications at all. Christian
gamers, and Christians in general, have to think beyond that.
Throughout the course of 'Of Games and God' Schut makes references that will make long-time gamers giddy with joyful memories, but he also does an excellent job of explaining things to the uninitiated. This makes the topics at hand approachable for both sides. Refreshingly, Schut also doesn’t presume to have all the
answers. What he does, chapter by chapter, is present a variety of topics that
Christians and Christian gamers should think about. That isn’t to say he lacks
any opinion whatsoever: he just chooses to expend his energy trying to
facilitate proper evaluation and discussion of what games are, what they should
be, and what we have to be careful about letting them become.
Maybe you will consider it an added bonus that I can confirm that Schut himself is for real. He's an actual living, breathing adult video game player who also happens to be a thoughtful Christian: not just some stuffy academician trying to sell a book (that being said... buy his book!). Whether it's the explanations of "the magic circle", the exploration of the values of gaming community, or the analysis of the merits and perils of fantasy and escapism, 'Of Games and God' will challenge you to think about topics you never considered and reconsider topics you had previously dismissed. Like and good game, Schut motivates us readers with a challenge: the challenge is to consider new ideas and refine your preconceived notions about the values an pitfalls of video games. While there are no achievement points or trophies to be earned for completion, it is a challenge worth accepting.
3 comments:
Definitely some interesting thoughts and I might have to check this out.
I think there is a tendency once one gets past a certain age to reject (or at least misunderstand) anything that is totally new and this might explain why some of the older set views video games as a waste of time for Christians. Back in the '80s, heavy metal bands were similarly misunderstood by the older generation as, without much effort to understand the genre, anything being depicted was assumed to be advocated. Then again, this might be happening to me already because I don't know what the "Harlem Shake" is, nor do I care, and I would be totally shocked if it ended up being anything other than totally stupid.
I also think that video games originated as a part of youth culture, and up through most of the '90s pretty much every video game was youth-appropriate. Now at least a good chunk of the audience is college age or older and that's no longer the case (nor should it be), but kids still want to play those games. Then again, this isn't really a new problem; there's been "youth inappropriate" movies, music, and literature for ages, it's just entered into a new medium.
I do think that video games are best understood as being similar to any other entertainment medium. That said, it's important to remember that it is a fairly young medium and still heavily emphasizes entertainment. While we've gotten to the point that a game is expected to have a plot and characters, so far Bioshock is the only game I've played that I'd really call "art" (although I've missed a few of the bigger games over the last 2-3 years).
Discernment is something I think God's been trying to teach me about lately. Just as there's a tendency to focus on the flaws of anything new, or anything you don't like aesthetically, there's also a tendency to gloss over the harmful effects of the entertainment you really like. I think this is largely personal as different mediums affect people differently - for example, after playing through World at War, my main impression was that we can never allow a war between great powers to happen again, but I could see the game making someone more desensitized to violence too. I'm not really in the "Christians should never watch an R-rated movie" camp though; our faith is founded on a book that includes tons of violence and a fair amount of sex. My thoughts on this issue may not be fully formed.
The other issue that comes immediately to mind is use of time; unless you do it vocationally it probably isn't good to regularly spend 20+ hours a week exclusively on video games, but that's also true of art, music, movies, sports, and literature, or even all of those things put together, but there are people who will give you crap about playing video games for an hour that would never say a thing to you about reading for most of a day.
Then again, while you don't want to overindulge, Most people would consider someone who had no exposure to/knowledge of art, music, movies, television or literature to not really be culturally literate. Can you consider someone to be culturally literate in 2013 if they haven't played a Mario Brothers game? I say no.
While you make several intersting points, Ek, one I want to comment on. "If you haven't played a mario brothers game you're not culturally literate". While I think that is true, it's also based on a game that came out in 1985! And the reality, most people people think that kind of experience qualifies them to disregard or speak as an expert on video games. It's like if people thought they could survive in our movie culture by referencing 'Back to the Future' and 'The Breakfast Club'. Games have changed a lot since 1985, just like movies... but cultural literacy for games requires nothing more than lip service. Shows we have a little way to go still.
Post a Comment