Tuesday, April 09, 2013
Biased Season Preview: The 2013 Chicago White Sox
Posted by Ek at 4/09/2013 08:30:00 PM 2 comments
Friday, March 08, 2013
'Of Games and God': A Review
My "Gift from Author" version sitting on my counter the day it arrived in the mail! |
Real life nerds, in their native habitat (Star Wars: In concert) |
Look closely and you'll see my name in the acknowledgments. Probably as close as I'll ever get to being published! |
Posted by Mac at 3/08/2013 03:54:00 PM 3 comments
Labels: Christianity, reviews, Video Games
Tuesday, January 22, 2013
An intentionally overwrought homage to Robert Jordan's Wheel of Time series
The following spoiler-free piece on The Wheel of Time series is directed at fellow blogger Mac and any other potential reader who refused to begin the series until it had an end.
(Note: please refrain from any comments that might spoil any volume of the series for the uninitiated)
Unsuspecting provincial finds himself swept up by an epic struggle between the forces of good and evil, which (only very recently) now threatens his home and everyone he loves. And, oh by the way, the fate of the entire world may or may not rest on his shoulders.
So begins nearly every modern fantasy tale since Tolkien penned the prototypical (and still the greatest) model in the mid twentieth century. No author should be faulted for attempting to follow the path beaten by a master storyteller, and the Wheel of Time is no exception to this rule.
Some fantasy authors focus on grand plot and narrative, others on political machinations and war, many on character development, and still more on world building. Rarely can an author pull all these categories together, and even the master (Tolkien) needed multiple volumes of backstory and appendices to pull it off. Jordan was no exception in this regard. His story spanned continents, pitted kingdoms against each other, and drew the unsuspecting into the treacherous ‘Game of Houses.’ There are occasional ‘quests’ that stand alone, yet work toward the eventual climax of the series that span multiple books, for better or worse. This can be either rewarding or frustrating for the reader, and occasionally both at the same time. Yet, more than any other author, Jordan possessed a knack for writing those last hundred pages of a book so gripping that school, work, or any concern are easily forgotten in the furious sweeping of pages.
Writing characters (particularly women) was never Jordan’s strength. Indeed, the reader will lose track of the myriad minor and occasionally forgettable characters that cross paths with our main hero(es). For that matter, Jordan himself seemingly misplaced some of the major ones at certain points. But you never stopped caring for them or wanting, waiting desperately for the next volume to discover their fates. This stemmed from Jordan’s major triumph- the building of a compelling world that draws in the reader.
A world armed only with steel and scientific magic confronted a very real, physical threat to its survival. The characters live in and fight for (or against) the world, and we the readers love them for it. Jordan carefully portrayed these characters in this world, lovingly devoting pages to the material elements of their surroundings. A source of some criticism for the length of each book, this thick description rather contextualized the plot and characters in a way that gives them meaning to readers, and makes us care whether they live or die, and in what manner.
The Eye of the World, first volume of the series, was published in 1990, and Jordan issued a new installment every few years until the eleventh, his last solely authored volume, Knife of Dreams, in 2005. Jordan was diagnosed with cardiac amyloidosis in 2006, and after treatment died tragically in 2007. Recently established fantasy author Brandon Sanderson took up the gargantuan task of co-authoring and completing the final volume of the series, which was released in three installments under the subtitle, A Memory of Light (also the proper title of the last installment). Sanderson impressively gathered the far-flung and loose ends of Jordan’s epic tale and wove a convincing and dramatic pattern that leaves the reader satisfied but wanting more.
“The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose in the Mountains of Mist. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.” (EotW, 1)
Jordan and Sanderson’s ending was not what I expected, and it came more than a decade after I expected it, but (in their words) “it was an ending,” (AMoL, 909), one that I endorse wholeheartedly.
Posted by Noho at 1/22/2013 09:17:00 PM 3 comments
Saturday, December 15, 2012
So Long, Nintendo Power; Let's Pick Apart Your Top 25 List
Well it has been awhile, but I had to comment on Nintendo Power's list of the top twenty-five video games of all time (actually, I already did in response to an email, making this an easy post to write...). Also, you just watch - blogging is going to become cool again as social media sites chase people away with increasing ads and constantly changing privacy settings, only now people are used to being able to make inane observations about everything publicly!
There actually could be a bit of a comeback in store - I won't promise anything, but you could see three, maybe even four, new posts on this site in 2013!
Anyway, my friend and frequent commenter Rob Malas emailed me the top-25 as well as a list of his most notable omissions. I'll give y'all the list, then my comments on the ones that I have played. Not surprisingly, this only includes games released on Ninetendo consoles:
Nintendo Power's Top 25:
25 - The Legend of Zelda: Link's Awakening DX
24 - Mario & Luigi: Superstar Saga
23 - Castlevania: Dawn of Sorrow
22 - Super Mario Bros. 2
21 - Street Fighter 2 Turbo: Hyper Fighting
20 - Paper Mario: The Thousand Year Door
19 - Chrono Trigger
18 - Super Mario 3D Land
17 - Metroid Prime
16 - Super Mario Bros.
15 - Super Mario Galaxy 2
14 - Super Mario 64
13 - Elite Beats Agents
12 - The Legend of Zelda
11 - The Legend of Zelda: Skyward Sword
10 - Resident Evil 4
9 - The Legend of Zelda: The Wind Waker
8 - Super Metroid
7 - Super Mario Bros. 3
6 - Mega Man 2
5 - Super Mario World
4 - Final Fantasy III (VI in Japan)
3 - Super Mario Galaxy
2 - The Legend of Zelda: A Link to the Past
1 - The Legend of Zelda: Ocarina of Time
Notable titles missing from the top 25:
27 - SUPER CASTLEVANIA IV
33 - THE LEGEND OF ZELDA: TWILIGHT PRINCESS
39 - MEGA MAN X
79 - GOLDENEYE 007 (N64 - ONLY 79?)
128 - SUPER MARIO RPG
141 - ANIMAL CROSSING
161 - SUPER MARIO KART
212 - STAR FOX
213 - TMNT II: THE ARCADE GAME
256 - F-ZERO
261 - SUPER MARIO LAND 2: 6 GOLDEN COINS
272 - DONKEY KONG COUNTRY
285 - SUPER STAR WARS
Here's my take, first for the top 25:
25 - Link's Awakening:
I only played the GameBoy version, but even
squinting at that dim, black-and-white screen, this was a good one. #25
sounds about right.
22 - SMB2:
Underappreciated game, but I
think 22 is a little too high for what was essentially an experiment in
changing SMB that didn't work. Even Nintendo agrees with me as I think
the Bob-omb was the only thing from SMB2 that shows up later in the
series (although since it is a dream, that may be for continuity
reasons?). Laid the groundwork for Halo 2 as a video game sequel that
had some cool ideas but tried to change too much about a great original
game. If Mario 2 is on this list, Zelda 2 should be also. One thing I take away from this list is that Nintendo Power loves
them some Mario series.
21 - SF2 Turbo Whatever it Was:
I have to admit, I was more of a Mortal Combat fan. Top-fifty for sure, top twenty-five is questionable. Started an amusing trend of arcade games and their console versions keeping the same number and adding some adjectives when they made a sequel.
19
- Chrono Trigger:
Chrono Trigger is a GREAT game, and kind of makes me want to figure out how to set up an emulator. I replayed this game at least
three times, and it was a pretty long one (you had to play it at least
twice so you could have Magnus on your side once and kill him once).
Other than the "combo" attacks, I'm not sure that it changed RPG
gameplay all that much, but the plot was terrific - complex enough to be
interesting, simple enough that you could follow it even if you weren't
a D&D nerd, and in one game it showed you the whole history of an
interesting fictional world. (SPOILER: also, even though you go back
and avert it, the main character dies, and the first time, he usually
does so with all of your sweetest gear! I can't think of many video
games with legitimate jaw-dropping plot moments like that one END SPOILER).
16 - SMB1:
Tough to rank since video games have gone way beyond it
since, but it is actually still semi-playable even now and it might be
the most influential video game ever. When you think about it, probably about 80% of the games released for the 8-bit Nintendo, and a lot of SNES and Sega Games too, used the side-scroller format established by this game. Somehow, Duck Hunt did not have nearly the same influence. 16 is a little low for for my
taste, but they're right not to have it in the top ten.
I refuse to believe that anything called "Elite Beats Agents"
deserves to be ranked that high (then again, "Animal Crossing" is an
equally uninspiring title and one of Rob's friends swears it is the best game ever).
12 - The Legend of Zelda:
Great
game, could be higher, plus, they invented the "open world" game twenty
years before it became a trend (In my opinion, an annoying trend. I can see how kids may like them because they live a fairly linear life, but once you get done with college, if you want to not know what you are supposed to do next, you have real life. You don't need that from your entertainment.) Anyway, past dungeon 3, they do not
give you a road map for this one at all, plus the dungeons are tough
once you finally find them. Beating this game is one of kid me's more
impressive achievements (seriously); I don't know how I did it. Actually the fact
that I'd never try to play through this again probably means the ranking
is about right.
10 - Resident Evil 4:
Yes, yes, yes. Manages the horror atmosphere
so well that I was terrified WATCHING one of my friends play this
game. Salazar and his vaguely napoleon-ish henchmen might be my two
favorite "one episode" villains in video games. My one complaint is
that the controls on the Gamecube version were horrid (not really that
game's fault; that controller just wasn't designed for shooters), but it played beautifully on the Wii and
I'd be fine with that version being in the top five. I guess the Gamecube version fans could argue that it adds to the horror when you need to look down at the controller to figure out how to reload while a guy with a chainsaw and a bag over his head is bearing down on you.
9 - Zelda Windwaker:
I didn't play this but watched Mac play through
at least 75% of it in college and I was kind of unimpressed. Nothing ever looked
that challenging (then again, Mac was, at the time, one of America's foremost experts on the Legend of Zelda), and it
seemed like you spent more time going across the open ocean with nothing
happening than doing anything else. It did have a unique feel that worked, but that alone doesn't put it in the top ten for me. I could be being harsh on a game that I never played myself though. I'd be interested to see Lew's rankings for which video games are the most fun to watch other people play.
7 - SMB3:
#1 for me at least among Nintendo games. It's
mind-blowing given the graphics and complexity that this came out for
the regular old 8-bit Nintendo. The most common way to play through it
now is to use the Warp Whistles and only play Worlds 1, a little bit of 2
and 5, and 8, but if you play through the whole thing, it's both really
challenging (ok, it kind of needed a save mode or at least some kind of password system), and each world has a
totally unique feel. A mind-blowing game at the time (Mario World was
also mind-blowing, but it was a console launch game and therefore it was
expected to be). Plus, think of the stakes: coming off a sequel a lot
of people didn't like, had this game bob-ombed, the Mario series might
have been done! Pulls off what Metallica's "Death Magnetic" album in
that it was both a return to Mario's roots and more complex than
anything they'd ever done (SMB3 was better though).
6 - Mega Man 2:
There should be a Mega Man game near the top, but
honestly every Mega Man game I played felt totally indistinguishable
from all of the other Mega Man games, even across console generations.
Maybe they could just treat the "Mega Man Series" as a fifteen-parter
and give it spot #5?
5 - Mario World:
This is about right. SMB3 deserves to be above it
because really, other than Yoshi, what else new did this game bring to
the series? (The cape was the same as the leaf; you're not fooling me
Nintendo!) That said, the hidden world and the ability to change the
look of every normal level by playing through it was, well, "tubular"
and "gnarly."
2
- A Link to the Past:
This would be my #2 after SMB3. What a great
game. Like SMB3, every dungeon and even every region of both
outerworlds had a different feel, and like SMB3 it redeemed an iffy
experimental sequel by returning to, and improving on, its roots.
Probably the first video game that really felt like an epic adventure.
Also, it introduced BOING! the best ranged weapon BOING! in the Zelda series (and one
of the best in any game), the hookshot!
1 - Ocarina of Time:
Personally I thought a Link to the Past was a little more fun, and I thought the Dark World/Light World concept was more interesting than time travel over such a brief period. Actually, if you consider Navi as Al, maybe this game was loosely based on Quantum Leap? Ok, probably not. Still, this passes the "mind blowing when it came out" test more easily than anything on the list, and while I haven't played it recently, I'd bet it holds up pretty well now. Also, it influenced pretty much every third person adventure game that was made after it, even up to the present day, so there's that. While I would probably have it merely in the top five, this is definitely a defensible #1 pick.
And now, to the omissions:
27: Super Castlevania IV
I absolutely loved this game and I think the ranking is about right. It seems like an obvious move now, but being able to whip things diagonally was huge at the time. This is another
game that I replayed multiple times. I always get charged up at the
beginning of the last level when it brings back the Castlevania I music.
39 - Mega Man X:
This is actually my favorite of all of the Mega Man games that I can't tell apart.
79
- Goldeneye:
Had this been ranked a year after it came out I think it
makes the top twenty. It really suffers from the fact that it was the
last big console shooter prior to Halo, which totally altered the
standards for video game shooters. I went back to Goldeneye once after
college, and after being used to smooth-handling shooters with multiple
vehicles and dozens of weapons to choose from it felt like an unplayable
mess. Which is sad, because other than Halo and Madden I'm not sure if
there was ever a game that was so universally played and liked by
everyone for a few years. There was no point to have an N64 if you
didn't have Goldeneye. Unfortunately, I'm not sure if there's a game that was enjoyable at the time that has held up worse over the years.
128 - Super Mario RPG:
I actually think this was a Mario experiment
that worked. I was going to express surprise given the franchises'
track record that this didn't spawn a huge Mario RPG series, but a quick
Wikipedia search reveals that, oops, it did! Maybe I should try to
play those other ones...
161 - Mario Kart:
"Double Dash" is the best version of Mario Kart
and should be in the top 25. For that matter, Mario Kart should be in
the top 100.
212 - Star Fox:
Way too low. Quick, name another airplane/spaceship fighting game that was actually fun to play.
213 - TMNT II:
I played this a lot but it was a little too simple
to deserve to be ranked that much higher (it shouldn't be ahead of Star
Fox, anyway, although I'm sure it should be ahead of "Luigi's Cookbook"
or whatever else is stuck in the top 200). I'm curious about how the
first TMNT game is ranked. Did they penalize it based on the fact that
nobody has ever beaten that game?
256 - F-Zero:
I'm fine with the low ranking if only because making a
racing game without any multiplayer mode is just unconscionable.
272
- DK Country:
Way too low; this should be in the top fifty. This was
the Super Nintendo's version of SMB3, you look at it and think "isn't
that an N64 game?" Plus, unlike Mario and Luigi, Donkey and Diddy
required totally different playing styles.
285 - Super Star Wars:
Consensus among my friends seems to that this was an incredibly difficult game; if it actually is the one I'm thinking of, I honestly didn't think it was that tough. I guess I'm some kind of Super Star Wars Savant. Before y'all think I'm not humble or something, I will point out that as life skills go, that isn't very useful; it isn't even a game that you can beat your friends at or anything.
Ok, that's it for now. This did get me thinking that it would be fun to put my own top-25 list of video games together, especially to see where non-Nintendo games like Diablo II and Halo would fit in. Perhaps that will be one of my next posts here. Look for it coming soon, in early 2014!
Posted by Ek at 12/15/2012 06:24:00 PM 1 comments
Labels: Countdown Lists, Ek, Video Games
Monday, May 10, 2010
Ek's Top 100 Albums of the '10s: #50-26
Well, it is time to move a little further down the list of my favorite albums this decade. We're through the bottom half of the top 100, but now we're going to slow down a bit to give the top half the attention it deserves.
Posted by Ek at 5/10/2010 09:30:00 PM 1 comments
Labels: Countdown Lists, Ek, Music