My "Gift from Author" version sitting on my counter the day it arrived in the mail! |
Full disclosure: Kevin
Schut, Ph.D is the author of ‘Of Games and God: A Christian Exploration of
Video Games’. He is the chair of the Department of Media and Communications at
Trinity Western University in Langley, Canada. Before getting his Ph.D at the University
of Iowa, he and his wife served as missionary teachers in Africa and Eastern
Europe, where I met them. His AP Modern European History class is what taught me how to write (now you know who to blame!) Before publishing this book he asked me to read and
give feedback, which I did gladly and, I'm sure, inadequately.
The plight of the nerd has improved considerably in the last
few years. While it was previously frowned upon for an adult such as myself to openly
display their love for Star Wars, this is no longer the case. Sci-fi has
infiltrated mainstream culture to an incredible extent. Shows like ‘Chuck’ and
‘Big Bang Theory’, popular comic book movies like the ‘Dark Knight Trilogy’ or
‘The Avengers’, and the sleek, lens-flaring ‘Star Trek’ reboot have not only
taken the taboo out of being a nerd, they’ve thrust nerds to the forefront. I
never in my wildest dreams thought that I would hear the term “adorkable” used,
and I certainly never thought such a term would be used endearingly and as a
compliment!
Real life nerds, in their native habitat (Star Wars: In concert) |
The real-life “Revenge of the Nerds” is going swimmingly,
but it is still very much a work in progress. While sci-fi TV, movies, and
literature have garnered respect, or at least acceptance, in the main stream,
the realm of video games has lagged slightly behind. Despite generating revenue
equal to or surpassing the music and movie industries, gamers have remained a
niche sub-culture. Where sci-fi lovers and avid comic book readers have been
allowed to start reading their books out in the open, we gamers are still
relegated to our mother’s basements (Disclaimer: I do not, and have never lived
with my parents since leaving for college: I live with one of my college
roommate’s parents instead! But on the ground floor, mind you!).
The sub-species of Christian gamers have been scorned even
more. Not only are we looked down upon by society as social outcasts for being gamers, but we
very often have the judgment of our Christian brethren beating down on us as
well. We’re not just anti-social, we are misallocating our skills as Christians
by “wasting our time” playing “meaningless” games. While my gaming activities may not be sin (it depends on who you
ask), they are often addressed by Christian leadership with the sort of
tone that would usually be reserved for a disappointing relative. But are the
identities of being a gamer and a Christian mutually exclusive? Do they really
have to be at odds with one another?
‘Of Games and God’ is for any Christian gamer who has ever
felt ashamed to admit their love of video games in front of other Christians.
It is also for every Christian who has proclaimed gaming as a waste of time. At
the same time, there is something in this book for the unabashed gamer who has
never really taken the time to consider the pitfalls of the platform. The activities
we allow to fill our time, as Christians, are something we are responsible for,
and therefore they must be analyzed from time to time. But there is room in the
Christian worldview for joy, for play, and for fun. To write off all games as a
waste of time would be a missed opportunity for exploration, creativity,
education, and, yes, even social interaction. To me the question isn’t so much “Should Christians even play video games at
all?”, but rather, “Can the Church afford to ignore and shun the segment of the
world that does?”.
Look closely and you'll see my name in the acknowledgments. Probably as close as I'll ever get to being published! |
Schut does a brilliant job of explaining that games are
really just another media platform. Just like radio, television, newspapers,
the Internet, or even books (real books, not just comic books!), games are a
form of media that provides both information and entertainment. They just happen to be newer and more varied than
the other platforms I just mentioned (with the exception of the Internet). That newness, along with the extremely wide range of game types, often scares people. But like any form of media, they are not innately evil: neither are they innately good. While he will defend the merits of gaming, Schut doesn't naively ignore its faults. Most
people fall into one of two camps: they immediately think no good can come of
gaming, or they don’t care about the moral implications at all. Christian
gamers, and Christians in general, have to think beyond that.
Throughout the course of 'Of Games and God' Schut makes references that will make long-time gamers giddy with joyful memories, but he also does an excellent job of explaining things to the uninitiated. This makes the topics at hand approachable for both sides. Refreshingly, Schut also doesn’t presume to have all the
answers. What he does, chapter by chapter, is present a variety of topics that
Christians and Christian gamers should think about. That isn’t to say he lacks
any opinion whatsoever: he just chooses to expend his energy trying to
facilitate proper evaluation and discussion of what games are, what they should
be, and what we have to be careful about letting them become.
Maybe you will consider it an added bonus that I can confirm that Schut himself is for real. He's an actual living, breathing adult video game player who also happens to be a thoughtful Christian: not just some stuffy academician trying to sell a book (that being said... buy his book!). Whether it's the explanations of "the magic circle", the exploration of the values of gaming community, or the analysis of the merits and perils of fantasy and escapism, 'Of Games and God' will challenge you to think about topics you never considered and reconsider topics you had previously dismissed. Like and good game, Schut motivates us readers with a challenge: the challenge is to consider new ideas and refine your preconceived notions about the values an pitfalls of video games. While there are no achievement points or trophies to be earned for completion, it is a challenge worth accepting.